One of the problems with the ray tracing, is the long process it involves because the simple calculus of the ray trace is heavy and consumes major part of the processing. This can be noticed in programs like 3d Studio Max, one of my favorites in rendering Architectural models, in which the simple task of render one frame takes a long time.
Friday, July 24, 2009
Ray trace in games
One of the problems with the ray tracing, is the long process it involves because the simple calculus of the ray trace is heavy and consumes major part of the processing. This can be noticed in programs like 3d Studio Max, one of my favorites in rendering Architectural models, in which the simple task of render one frame takes a long time.
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